The kid's tabletop card game that teaches mind, food, move & learn habits — through play, not lectures. 2 minutes to learn. 15 to play.
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Lulu, Clover, Dash, Pip. Each one leads a habit. Together, they're the deck.
Mind · Food · Move · Learn — four habit suits, one game.
See why it works →Two minutes to learn. Fifteen to play. Three rules a 4-year-old gets first try.
Squad card? Add to hand. Grump card? Whole table slaps and yells NOOOO!
Each Grump shows a weakness. Play a Squad card that matches. Take the Grump as your trophy.
First player to 4 trophies wins. High fives mandatory. NOOOOs encouraged.
Dinner tables, birthdays, classrooms, couches. Wherever it shows up, the NOOOO follows.
Forty families, three months, before any of this was a website. These are their words.
Maya R. · Mom of one (5), Austin, TX
Tom & Priya K. · Parents of two (4 & 7), Minneapolis, MN
Lauren D. · K-1 teacher and mom of two, Asheville, NC
Healthy habits become a card game kids ask to play again. Ages 4+. 54 cards. 15 minutes a round.
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